Game remakes shouldn’t be afraid to change the classics

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My generation is currently having its nostalgia moment. I can listen to podcasts that analyse every Simpsons or Lost episode in granular detail, Twin Peaks came back from the dead because college students my age watched it on Netflix, and developers are remaking games that were released when I was a kid. And if it's not a remake, it's a spiritual successor—the likes of Phoenix Point, Pillars of Eternity and many more revive the types of games we played 20 or so years ago.We've reached the next stage of that with Capcom's Resident Evil 2 remake. It's one of the first times this decade that a big publisher is embarking on a major re-imagining of a classic, and it's far from a remaster, swapping fixed camera angles for a third-person shooter view. The tone, though, seems compellingly grim based on this footage, in a way I think series fans will appreciate even if no longer looks like the same game. If it's a success, I can see it starting a trend of r

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